


Farsia is a fast unit with many cancel routes, freefalls, and a pyonkaku. Here in MBON, you control Farsia instead and use Zedas as a permanent assist. Somehow the controller and the controlled got swapped around as compared to the Anime. Moves directly downwards, no landing propertyīC Derivative: A, AB, both AC, all melee, BC Derivative Overview *AC: Sends 5 bits to attack simultaneously Ability Summary RangedĥAC: Deploys around Farisa, input AC again to fire Designed to accommodate even pilots with no formal training, the Farsia came equipped with beam-based weapons, and all-range attacking Farsia Bits. The Farsia was a Vagan Mobile Suit designed for X-Rounder use. If you do this cancel, you fire your shot and drop really fast.Cost: 2000 Hp: 560 Transform: X Form Change: X You use charge shot A (csA) into the ABC Mantle (BC). Some suits have cancel routes that let you fastfall, but those are suit specific.

There is no universal boost dash down in this game (there was in GVS). This is where other techniques come into play to bait players into shooting when you don't actually land and so on. This is when you are vulnerable, so you will want to try not to land by enemies where you can help it, and focus on shooting when they land for guaranteed hits. SOME suits and moves can do fairly well in green lock, like Spiegel's charge shot A, but those are specific cases.ĭo you mean recover from landings after jumping/stopping? If so, you don't.

So generally: shoot in red, don't waste ammo otherwise. Green - Your attacks are less accurate and generally will not track ^That should also cover your question on his bazooka cancels too. I don't play a ton of Nu, but I think the string you're thinking of is 5B~8BB? You can see his movelist here Side melee attacks, for instance, are usually best when you are evading attacks at close range, boost dash melee is good for chasing, etc. The properties of them, actual damage, start-up, etc. So there's neutral, left/right (can use either or), back, up, and boost dash+up, and they are all different moves with different follow-ups and derivatives. Click to shrink.Melee attacks change entirely depending on the direction you hold.
